Exploring Tamriel: Looking at what the Elder Scrolls Online will offer fans of the series
Hello and welcome back to WrmH0l3! Today we will be taking a look at Bethesda Studio’s latest installment in the Elder Scrolls series: The Elder Scrolls Online. A game-changing installment that creates a massive online multiplayer environment. This game has created some controversy in the gaming community as of late, so lets take a look shall we?
Since the franchises release with Elder Scrolls: Arena in 1994, it has thrived as a fan favorite for over 19 years. The games have always been single player, free roam sandbox RPG games where you created a character from the selection of races, gender and appearances. You could then fall into a faction of what kind of character you wanted to be: warrior, wizard, theif, assassin ect.
Bethesda has rolled out several expansive and exciting titles in the Elder Scrolls series: Arena, Dagerfall, Morrowind, Oblivion and Skyrim. Captivating adventures through Tamriel have kept me playing for ridiculous amounts of time as I saved the continent from imminent destruction time and time again. However, the latest game, The Elder Scrolls Online, has brought a few new cards to the table.
The first and probably the most uproar inducing introduction is the new MMO will have a subscription fee of $14.99. With a monthly fee, the creators at Bethesda hope to provide the game that they set out to make. In an interview with Kevin Parrish at Gamestar, Mat Firor stated “The Elder Scrolls games are all about allowing the player to go where they want, be who they want, and do what they want. We feel that putting pay gates between the player and content at any point in game ruins that feeling of freedom, and just having one small monthly fee for 100% access to the game fits the IP and the game much better than a system where you have to pay for features and access as you play.”
The online setting for an Elder Scrolls game is certainly interesting, it has raised several questions and had many different responses across the Web. Lets take a look at the pros and cons of the Elder Scrolls going online:
– The developers will be able to create the game they want to provide their fans, not some trimmed and doctored shadow of their original visions.
– The online will bring the players together for the first time ever in the realm of Tamriel. A wish and dream of many to travel and slay creatures from the plains of Oblivion with their friends is now a reality!
– A “Mega-Server” is being used so that all players can participate in one location rather than scattered across several different servers.
– A exploration reward system is being implemented. When you discover things you will gain experience and possibly new powers for your character!
– There is a $14.99 subscription fee to play this game. The company gives each player a 30 day free trial to try and captivate them to play. But the subscription is a huge turn off to players (including myself) for many reasons. Some being lack of time available to play to make $15 a month seem worth it
– The simple fact of it being an MMO can be a negative to players. The series has been recognized as a single-player experience and some prefer it that way.
– The combat system is a worry for some due to the Pre-Oblivion stat based combat where minus the physical display of hitting occurs, there is no real damage done unless your stats are superior. The uncertainty of how combat plays out is causing worry among fans.
So there is all that is known about the game on the table as far as what it is bringing to the players. A rich and tantalizing story line is obviously going to join the slew of new content. But, only time will tell what the fans truely make of the game (I may break down and get it, hoping it will eventually hit a F2P style!) So here is more on the game itself:
The malevolent Daedra Malog-Bal is rising, summoning hellish anchors to the lands of Nirn in an attempt to merge Oblivion with the lands. Creatures of nightmares and other evil forces are spawning across the lands in large numbers. All the while the people of Nirn are fighting each other for control of the Imperial City and the Gold-White Tower! The Ebonheart Pact, Aldmeri Dominion and the Dagerfall Covenant have been formed, each with their own intent to claim the throne and halt the dastardly plots of the Daedra. Who will you align yourself with?
The Ebonheart Pact:
An alliance forged of uneasy trusts but one common goal of the Nords, Dark Elves and Argonians. The Ebonheart Pact was solidified after the Akaviri invasion, determining the three races to take the reigns of their destinies by overthrowing the Empire and preserving their homelands.
– Nords: Brash and skilled warriors, the Nords had nearly conquered all of Tamriel. Therefore feeling a sense of entitlement to the throne. Highly skilled with arms and physical combat, take back the throne for the Fatherland with the North’s frozen fury!
– Dark Elves: The Dunmer, or Dark Elves, have a natural knowledge and connection to magic. Being powerful and skilled sorcerers they have grown strong from ages of being invaded by the Akaviri and the Nords. Manipulate and turn the tides of battle with these fierce magic users.
– Argonians: Being expert Guerilla warriors, the Argonians carry themselves with a stern intellect and skills in sneaking and blade use. Serving as scouts to the Pact, sideswipe your foes and win the war for the Ebonheart Pact!
The Aldmeri Dominion:
The news of Molag-Bal’s forces taking over the Imperial City created the Aldmeri Dominion. The alliance is held by the High Elves, Wood Elves and Khajit. Their combined forces might be what it takes to drive off the forces of Oblivion and return order to the lands of Nirn.
– High Elves: The original founders of Tamriel, who created the common tongue of the region view themselves as the true rulers of the Empire, perhaps with just cause. Being naturally proficient with magic they make masterful Sorcerers, and their expertise in physical combat makes them dangerous warriors as well.
– Wood Elves: Beings of nature, the Bosmer have great connection with the wilds of Tamriel and Nirn. They are nimble and sneaky, making them excellent archers and thieves. History also records their susceptibility to attack, making them masters of defense. Use these skills to hold your position and strike on your foes.
– Khajit: The mysterious feline race of Elsweyr is a powerful asset to the Aldmeri Dominon. Having a huge debt to the High Elf Queen for their assistance with the plague that struck Elsweyr, the Khajit fight ruthlessly to redeem themselves. Being highly skilled with blades are the forerunners of the Aldmeri forces.
The Daggerfall Covenant:
This alliance was formed under the common goal of taking back the Throne of the Empire. The combined forces of the Orcs, Redguard and Bretons is a stern force to be reckoned with.
– Orcs: The greatest smiths in Tamriel, being noble and fierce warriors are the muscle behind the Daggerfall Covenant. They are hardened warriors, shaped by endless warefare who live by the simple rule that the strong survive and the strongest rule.
– Bretons: Highly intelligent and athletic, the Bretons are a skilled people who are trained to be warriors from a young age. They can make strategic warrors, creative wizards and crafty merchants.
– Redguards: The people of the Alik r’ Desert, Redguards are a noble and proud people. Being one of the few human races that live in Nirn, they are expert survivalists. They hold their traditions close to heart and fight to maintain them.
Here is some gameplay coverage done by the developers to showcase the new and exciting features of the game!
As exciting as the Elder Scrolls Online looks, I am still wary to get it. But, time will tell as fans get and play the game. Will you join the ranks of the Aldmeri Dominon, the forces of the Ebonheart Pact, or the clans of the Daggerfall Covenant?
Remember gamers… Stay Calm and Join the Ebonheart Pact!